Osmo Evolves Skylanders Physical Play for Learning on iOS – $12 Million Funding

We spoke to Tangible Play CEO Pramod Sharma ahead as the release of their ground breaking Osmo app on iOS draws near. He talks about how they developed the game and how it was inspired by Skylanders, Wii and Kinect. Osmo is the iPad app that offers educational games played by manipulating objects in front … Continue reading Osmo Evolves Skylanders Physical Play for Learning on iOS – $12 Million Funding

Zoo Tycoon Friends Announced for Windows 8 & Windows Phone

We’ve got some breaking news from the Develop Conference in Brighton, as Microsoft Studios and Behaviour Interactive – the studio behind licensed games like Ice Age: Continental Drift and Brave: The Video Game – have just announced a new Zoo Tycoon game. Zoo Tycoon Friends will be cross-platform, releasing on Windows 8 and Windows Phone, … Continue reading Zoo Tycoon Friends Announced for Windows 8 & Windows Phone

Family Gaming News May #1 – Disney Infinity 2.0 DLC Option, Nintendo Goes A Bit Skylanders

Trap Force details, Disney Infinity 2.0 DLC option and Nintendo saves the Wii U with Skylander style figures and games. Skylanders As rumoured, the new Skylanders game is called Skylanders: Trap Team. The main new features are the Trap Master type of Skylander and the separate trap objects. The traps are made of “traptanium”, and … Continue reading Family Gaming News May #1 – Disney Infinity 2.0 DLC Option, Nintendo Goes A Bit Skylanders

News of the Week (April #2) — Skylanders 4, Disney Infinity Marvel and Minecraft 0.9.0

SKYLANDERS AND DISNEY INFINITY The big news this week is that Activision and Disney have both broken their silence. Activision sent us a fancy invitation — so fancy that it impressed the families we showed it to and even distracted the kids from Minecraft — to a big Skylanders event in the UK on April … Continue reading News of the Week (April #2) — Skylanders 4, Disney Infinity Marvel and Minecraft 0.9.0

From Rareware to Rare, a Complete History with Creative Director Greg Mayles

Rare Design Director Gregg Mayles talks us through Rare’s history and his 25 year time with the company. If you’ve ever wondered about getting in to game development Mayles offers an insider’s guide. Along with a tour of the Studio Mayles talked us through the prized shelves of Bafta awards and games from years gone … Continue reading From Rareware to Rare, a Complete History with Creative Director Greg Mayles