Luigi’s Mansion 2: Dark Moon Guide 3DS (PEGI 7)

Luigi’s Mansion Dark Moon parent’s guide.

1. Genre

Luigi’s Mansion Dark Moon is an exploration and puzzle game. Through a series of missions, you control Luigi, who is equipped with the Poltergust 5000, a specialised vacuum cleaner used to capture ghosts.

Through beautifully drawn 3D rooms and chambers players guide Luigi and push, pull and open furniture to find ghosts, money and the hidden gems. The vacuum adds further interactions both to capture ghosts as well as reveal hidden objects.

The main mode has you retrieving pieces of the shattered Dark Moon by seeking them out in the five haunted mansions locations.

There is a cooperative multiplayer mode that can be played locally or online via Nintendo Network. This offers a download play option so multiple people can play with one copy of the game.

2. Story

King Boo has escaped and shattered the Dark Moon crystal causing the ghosts to become hostile. Professor E Gadd, sheltering in a bunker, recruits Luigi to find the five pieces of the Dark Moon, which have been scattered to different mansions.

3. Developer

Luigi’s Mansion Dark Moon was developed by Next Level Games and published by Nintendo.

4. Format

Luigi’s Mansion Dark Moon retailed at £39.99, but can now be found at a reduced price.

5. Duration and Difficulty

Luigi’s Mansion Dark Moon is a substantial game on the handheld, feeling more like a console title in both game-play and duration. It should take around 20 hours to finish the main campaign while the multi-player will extend play-time considerably as will collecting every hidden object.

6. UK Rating

In the UK and Europe, PEGI rates Luigi’s Mansion Dark Moon as suitable for persons aged 7 years and over only. It contains pictures or sounds likely to be scary to young children

7. Other Ratings

In the US, the ESRB rates Luigi’s Mansion Dark Moon as suitable for those 10 and over. “Players can fire seeds at plant creatures, set off “cartoony” explosions, and shoot spiked balls at enemies; characters whoop or squeal in a whimsical manner when they take damage. One sequence depicts a large monster that emits flatulent sounds and balls of slime at Luigi.

8. Themes

Luigi’s Mansion Dark Moon plays to its horror theme well without becoming overly dark. There are creepy overtones throughout but this is more a Sunday matinee style scares than anything physiologically disturbing.

9. Why people play:
Luigi’s Mansion Dark Moon is a superbly produced handheld game that easily matches many full console experiences. Not only is the central mechanic well implemented, it also develops intelligently as the game progresses.

Small touches like the flash of Luigi’s torch, the original DS styled communicated, and even Luigi’s nervous whistling while he creeps around the hunted mansions give the game a sense of finesse. Each level is like a fresh world in miniature to explore and conquer. The amount of hidden content will have players returning to completed locations time and time again.

For both younger players, adventure game fans or played together in a family Luigi’s Mansion is like peering into a beautifully sculpted diorama and discovering you can walk around in it.

Terraria 3DS – Game-Play on New 3DS

We have a look at some direct footage of Terraria 3DS. On the screen we can see the building, Inventory, Map and Mining screens.

Terraria can appear to be a simple 2D sandbox like Minecraft, however there is much more to the game than that. Thousands of items to collect and craft, a stronger sense of progression and story have seen the game rise rapidly in popularity.

In Cologne’s Gamescom video-game expo last week the game was shown on the Nintendo 3DS and has been well received. It makes good use of the handheld’s two screens, 3D visuals and stylus controls.

Terraria 3DS – 12 Minutes Game-Play [Direct Sound, Off Screen]

Terraria utilizes dual and touch screen controls on 3DS and Wii U.

Although the Wii U version wasn’t shown, I got to try the 3DS game at Gamescom last week. As with any transition of a game to new hardware it took a little while to get used to how it worked, but before long I was happily oblivious to the form factor of the device and could simply get on with enjoying the game.

On the 3DS it does has some advantages. Not least is the second screen that can be used to display you inventory or a zoomed in view for super accurate building. It also combined both buttons and touch screen to enable quick and efficient navigation and building.

Although I decided to stick to button controls in the game, as you can see in the video here, the touch screen zoomed mode was also easy to use and fitted well with the style of game-play.

Terraria hasn’t got a firm date yet on either 3DS or Wii U, except the promise from publisher 505 Games that it will launch in early 2016.

Happily there is also a multiplayer mode available both local and online. This enables 4-8 players to journey together into new worlds. The 3DS version offers local WiFi play supported for up to 4 friends, while the Wii U can accommodate 8-player online or 4-player splitscreen using classic Wii Remotes.

The game sports all of the PC version updates with over 1,300 crafting recipes, 150 enemies and 15 bosses to battle.Best of all is a comprehensive tutorial mode that will introduce new players to the ins and outs of the game.

Skylanders SuperChargers Head Talks Wii, 3DS, Pricing, Retail Stores

We have a chance to talk to Josh Taub, director of Skylanders at Activision. He talks about the 4 year journey of the Skylanders franchise and we get to ask some pressing question:
– Value for money this year in Skylanders Superchargers?
– Digital owners portal pack?
– Backwards compatibility of Portal?
– Support for Wii game?

“The Wii is an important part of our fan base. Rest assured it’s going to be a great gaming experience. We think there is a very active install base on the Wii and 3DS who deserve great content. On Skylanders they have been our biggest fans over the years. We want to be able to be where our fans are and we think it’s important to develop on that platform as long as we can for them.”

“The category we’ve created is about 4 billion dollars, retail space hasn’t been an issue. Our retailers understand the need for shelf space. We do things with each retail partner in different ways. Toys R Us has been a great partner in terms of the largest toy store but we also have had great relationships with other retailers across the country.”

Skylanders SuperChargers Racing – Wii U, Wii & 3DS Game Analysis

This week we have sight of the packaging and official name for the Wii and 3DS game, Skylanders Superchargers Racing. With a vehicle theme already present in the main game it’s not a huge stretch to imagine a Mario Kart style experience that uses the different Skylanders rides in a battling raceway.

The question is how the game will combine the three classes of air, land and water. Will there be separate races for each type or will they be able to race against each other? Also how will the driver-car combos work out in a racing scenario?

However it breaks down Skylanders Superchargers Racing looks like it will take the kart customisation of Mario to the next level with an impressive array of mods already shown for the Wii U game. This enables players to apply modifications to the vehicles in the main game before bringing them to the Wii or 3DS where, presumably, these mods would be supported.