Bioshock Infinite’s Elizabeth – (1 of 4) Ken Levine Interview

We talk to Ken Levine, creative director at Irrational Games about his new game Bioshock Infinite.

Part 1 – Elizabeth:
We are introduced the game for non-core gamers by introducing the AI character Elizabeth.

Part 2 – Religion:
We discuss religion in Bioshock Infinite and in particular the use of Christian metaphor.

Part 3 – Franchise:
Levine addresses the wider Bioshock franchise, why Irrational didn’t handle the second game, and plans for Bioshock Infinite DLC.

Part 4 – Audience:
Levine talks about the wider audience of less frequent gamers and how Bioshock Infinite will be marketed.

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