Exeter Cathedral Use Playstation 3 Journey in Worship (FGTV 2.20)

I worked with Exeter Cathedral to incorporate the Playstation 3 game Journey into one of their Holy Ground worship services. The game was played by the congregation throughout the service, as they each contributed to the progress of our journey in the game and as other elements of the worship continued – songs, Eucharist, prayer. … Continue reading Exeter Cathedral Use Playstation 3 Journey in Worship (FGTV 2.20)

Cathedral Canon Interviewed About PlayStation Use in Worship (FGTV 2.5)

We speak to Anna Norman-Walker, Canon Missioner at Exeter Cathedral, about her response to the service she created to include a PlayStation 3 game, Flower. This followed attending Andy Robertson’s TEDx talk about “Sustainable Perspectives on Videogames” which the clergy from the Cathedral attended. Service Video: http://www.youtube.com/watch?v=wREUXBf6fho TEDx Talk: http://www.youtube.com/watch?v=RTJUrJ44kew

Cathedral Service Using PlayStation 3 Game Flower (FGTV 2.4)

Andy Robertson worked with Exeter Cathedral to include a videogame (Flower PS3) as part of their Sunday evening worship service. This followed his TEDx talk about “Sustainable Perspectives on Videogames” which the clergy from the Cathedral attended. Interview with Cathedral Canon: http://www.youtube.com/watch?v=G4R2p3pWxCw TEDx Talk: http://www.youtube.com/watch?v=RTJUrJ44kew

Girls Make Games With Dreams on PS4

PlayStation supported this video of our visit to Media Molecule to film the Girls Make Games event. We spent the day with the group making a game with Dreams for the first time.

“They are making a game, inside a game at a game studio. It doesn’t get more perfect than this. What they were able to make in Dreams looks complex but the simple process really lowers the barrier to entry of making a polished game.” Laila Shabir – Girls Make Games

“That feeling of confidence they get of creating their own game is something you carry forward into life.” Laila Shabir – Girls Make Games

“I watch a lot of coding videos on YouTube and they are always men doing it. I never see any girls. So this has been great to see other girls who are interested in things like this.” Girls Make Games Participant.

“It’s easy to pick up once you’ve mastered the basic controls.” Girls Make Games Participant.

“You get to let your creativity burst and be yourself and create whatever you want.” Girls Make Games Participant.

“A lot of people think that making games is a boy thing. But it’s better for girls and boys to come together because it’s more creative.” Girls Make Games Participant.

“It was a little bit challenging, but when you got into it, it was easier. I might think about this as a job because it’s really been fun.” Girls Make Games Participant.

“It was tricky, but it was also easy. You could make it up on your own. I loved understanding how you make games. After playing Dreams I’d love to work in the industry.” Girls Make Games Participant.

“Video games are the medium of our time and it needs new voices. I’d love to see game making being something parents encourage as much as learning guitar or learning a language. We love the idea of families making stuff together. It is for the next generation of game designers, architects, fashion designers. But mostly, it’s for the next ‘question mark’. It’s these young people who are going to take us to the future and I don’t know what they are going to do but they are birthing it now.” Sibahn Reddy Media Molecule

Astronaut Chris Hadfield tests Starlink w/ Star Fox (Switch/Xbox/PS4)

Ubisoft supported our video to interview Astronaut Col. Chris Hadfield. We set aside the PJ Masks for a while and spend some time with the new Starlink Battle for Atlas toys-to-life game.

We look at new Switch Star Fox multi-player footage from Starlink, along with appearances from Slippy, Falco and Peppy Hare. We also play the game on Xbox from the start.

Col. Chris Hadfield gave his assessment of the game and analysed each of the ships: Nadir, Neptune, Lance, Zenith.

“As astronauts we live in video-games because simulators allow us to get ready for being on a space ship.”

“A game like Starlink becomes compelling so you can actually imagine yourself doing these things… The whole purpose of these toys, really, is to open the imagination.”

“If it’s just a toy on a shelf that’s one thing but if you can reconfigure it to your own liking, suddenly you’re not just an observer. You’re part of what’s happening.”

“Interacting with a game is like someone kicking a door open that you never thought you could walk through. To allow a young person to imagine a world that doesn’t exist yet and see themselves as part of that change. That, to me, is important.”

The Starlink game will be out on PlayStation 4, Xbox One and Nintendo Switch.